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Advanced Skeletal Mage CR 10

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Skeletal Mage CR 10 NE Medium undead Init +6; Senses darkvision 60 ft.; Perception +13 Defense AC 23, touch 15, flat-footed 20 (+5 armor, +3 Dex, +5 natural) hp 85 (10 HD; 2d8+8d6+40) Fort +5, Ref +6, Will +12 Defensive Abilities channel resistance +4; DR 5/bludgeoning; Immune cold, undead traits   Offense Speed 30 ft. Melee mwk dagger +8 (1d4+1/19-20), claw -1 (1d4) or 2 claws +7 (1d4+1) or spectral hand +9 touch (by touch spell) Ranged ray +7 ranged touch (by spell) Special Attacks channel negative energy (DC 18, 8/day, command undead only) Spell-Like Abilities (CL 8th; concentration +12) 8/day - grave touch (1 round) Spells Prepared (CL 8th; concentration +12) 4th — animate dead, fear (DC 21) 3rd — vampiric touch, dispel magic, ray of exhaustion (DC 20) 2nd — ghoul touch (DC 19), scorching ray, spectral hand, blindness/deafness (DC 19) 1st — chill touch (DC 18), mage armor, magic missile, ray of enfeeblement (DC 18), cause fear (DC 18) 0 (at will) — detect magic, mage hand, ray ...

Skeleton Aurumorpher CR 20

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  SKELETON AURUMMORPHER CR 20 XP 307,200 NE Medium undead Init +11; Senses darkvision 60 ft., aurumvision 240 ft., blindsense 30 ft.; Perception +32 Aura Golden Empowerment Aura (60 ft.) DEFENSE AC 30, touch 17, flat-footed 27 (+13 natural, +3 Dex) hp 370 (20d8+140) Fort +17, Ref +19, Will +26 DR 10/bludgeoning and magic; Immune cold, undead traits; SR 31 OFFENSE Speed 30 ft., fly 60 ft. (poor) Melee 2 claws +25 (2d6+5), bite +20 (1d6+2) Space 5 ft.; Reach 5 ft. Spell-Like Abilities (CL 20th; concentration +30) At will—Gold Glide, Gold Golem, Golden Flow Spells Known (CL 14th; concentration +19) 7th (3/day)—Limited Wish (Only for gold-themed effects) 6th (5/day)—Chain Lightning, Greater Dispel Magic 5th (7/day)—Fabricate (Only on gold), Overland Flight 4th (7/day)—Shout, Stoneskin 3rd (7/day)—Haste, Slow 2nd (8/day)—Glitterdust, Resist Energy 1st (8/day)—Mage Armor, Magic Missile 0 (at will)—Detect Magic, Light, Mage Hand, Prestidigitation (Only for gold-themed ef...

Gold Golem CR 15

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  Gold Golem CR 15 XP 51,200 N Large construct Init –1; Senses darkvision 60 ft., low-light vision; Perception +0 DEFENSE AC 31, touch 8, flat-footed 31 (–1 Dex, +23 natural, –1 size) hp 220 (20d10+80) Fort +6, Ref +5, Will +6 DR 15/adamantine; Immune construct traits, magic OFFENSE Speed 30 ft. Melee 2 slams +26 (2d10+9) Space 10 ft.; Reach 10 ft. Special Attacks Auric Radiance STATISTICS Str 28, Dex 9, Con —, Int —, Wis 11, Cha 1 Base Atk +15; CMB +24; CMD 33 SPECIAL ABILITIES Immunity to Magic (Ex) A gold golem has immunity to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below. A magical attack that deals electricity damage slows a gold golem (as the slow spell) for 3 rounds, with no saving throw. A magical attack that deals fire damage breaks any slow effect on the golem and heals 1 point of damage for each 3 points of damage the attack would othe...

Skeleton Aurumancer CR 20

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Skeleton Aurumancer CR 20 XP 307,200 NE Medium undead Init +11; Senses darkvision 60 ft. aurumvision 240 ft, blind sense 30 ft.; Perception +32 DEFENSE AC 36, touch 13, flat-footed 33 (+23 natural, +3 Dex) hp 370 (20d8+140) Fort +17, Ref +19, Will +22 DR 10/bludgeoning; Immune cold, undead traits OFFENSE Speed 30 ft. Fly 60 ft. (Poor) Melee 2 claws +30 (2d8+10), bite +25 (2d6+5) Ranged Aurum Beam +23 (12d6)(Petrification DC 27) Space 5 ft.; Reach 5 ft. Spell-Like Abilities (CL 20th; concentration +25) At will—Transmute Rock to Gold, Golden Shield, Aurum Beam, Gilded Grasp 1/week—Golden Resurrection STATISTICS Str 31, Dex 16, Con -, Int 14, Wis 20, Cha 20 Base Atk +15; CMB +26; CMD 39 Feats Improved Initiative, Lightning Reflexes, Toughness (x5), Weapon Focus (claw), Power Attack, Improved Grapple, Improved Disarm Skills Perception +32 SPECIAL ABILITIES Aurumvision (Ex): The Aurumancer can percive anything made of gold as with blindsense. Transmute Rock to Gol...

Building Your Tabletop RPG World: Tips from Top YouTubers

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  Introduction: Are you ready to create an immersive and exciting world for your tabletop roleplaying game? Look no further! We've gathered some top tips from various YouTubers to help you get started. From starting with the big picture to focusing on what makes your world unique, let's explore some expert advice on crafting the perfect setting for your adventures. Big Picture vs. Micro Focus: Some YouTubers recommend starting with the big picture and then zooming in on the details, while others suggest beginning with the micro and expanding outwards. Ron Smith advises beginning with basic guidelines for your world, while Runehammer recommends reading good fantasy literature to learn the vocabulary and tropes that make these worlds come alive. Unique World Features: Tabletop Weekly encourages you to think about what makes your world unique. Consider the distinguishing features, cultures, and history that will set your world apart from others and make it memorable for your playe...

Do Editions Matter in Tabletop Roleplaying Games?

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  Introduction: Do editions matter in tabletop roleplaying games? I believe that while compatible rule systems can allow for easy cross-play and conversions between different games, there are still reasons why specific editions may be important. Let's explore some of the factors that can make certain editions more appealing to players. The Joy of Complexity and Balance: Some players love the complexity and balance found in specific game editions. These players enjoy the challenge of mastering a particular system and may feel more invested in the game as a result. When it comes to choosing a role-playing game and it's edition, the intricacies of the rule system or lack of it can be a significant factor for these players. Purpose and Flavor: Different game editions can be designed with a specific purpose or flavor in mind, which can influence a player's preference. For example, one edition might emphasize exploration and mystery, while another focuses on combat and tactical d...

Countries as Armor

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Armor art created by MidJourney using just countries names These are not historical, political, symbolic nor try to be anything but entertainment.    Venezuela   U.S.A   Uruguay   Spain   Puerto Rico   Peru   Paraguay   Mexico   Jamaica   Guatemala   El Salvador   Ecuador   Dominican Republic   Costa Rica   Colombia   Chile   Canada   Brazil   Bolivia   Argentina