Skeleton Aurumancer CR 20




Skeleton Aurumancer

CR 20

XP 307,200

NE Medium undead


Init +11; Senses darkvision 60 ft. aurumvision 240 ft, blind sense 30 ft.; Perception +32


DEFENSE

AC 36, touch 13, flat-footed 33 (+23 natural, +3 Dex)

hp 370 (20d8+140)

Fort +17, Ref +19, Will +22

DR 10/bludgeoning; Immune cold, undead traits


OFFENSE

Speed 30 ft. Fly 60 ft. (Poor)

Melee 2 claws +30 (2d8+10), bite +25 (2d6+5)

Ranged Aurum Beam +23 (12d6)(Petrification DC 27)

Space 5 ft.; Reach 5 ft.

Spell-Like Abilities (CL 20th; concentration +25)

  • At will—Transmute Rock to Gold, Golden Shield, Aurum Beam, Gilded Grasp
  • 1/week—Golden Resurrection

STATISTICS

Str 31, Dex 16, Con -, Int 14, Wis 20, Cha 20

Base Atk +15; CMB +26; CMD 39

Feats Improved Initiative, Lightning Reflexes, Toughness (x5), Weapon Focus (claw), Power Attack, Improved Grapple, Improved Disarm

Skills Perception +32


SPECIAL ABILITIES

Aurumvision (Ex): The Aurumancer can percive anything made of gold as with blindsense.

Transmute Rock to Gold
(Sp): The Aurumancer can change a small section of rock (5-foot cube) into pure gold once per day. This gold can turn back to rock with dispell magic.

Golden Shield (Su): As a swift action the Aurumancer can turn its own gold into a shield to absorb one attack or spell.

Aurum Beam (Sp): The Aurumancer can fire a concentrated beam of magical energy that turns whatever it hits into gold, dealing damage and potentially immobilizing an opponent. You must succeed on a ranged touch attack with the ray to deal damage to a target. (Fortitude DC 27 to avoid petrification).

Gilded Grasp (Su): The Aurumancer can cause golden chains to spring from the ground and restrain all targets the Auramancer can percive. The Aurumancer spends a part of its innate magical energy to suppress the target's freedom of movement and magical bonuses to Escape Artist or on checks to escape a grapple. This ability also duplicates the effect of dimensional anchor. The chains have the ghost touch special property, and an incorporeal creature that they grapple gains the grappled condition (Reflex negates, DC 20). The CMD of Gilded Grasp, for the purposes of escaping the grapple, is equal to 10 + its CMB. Gilded Grasp is a swift action and lasts until the beginning of the Aurumancer's next turn.

Golden Resurrection (Sp): Once per week, the Aurumancer can resurrect a fallen ally as a gold-skinned servant with a portion of its abilities.

 

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