Skeletal Mage CR 10 NE Medium undead Init +6; Senses darkvision 60 ft.; Perception +13 Defense AC 23, touch 15, flat-footed 20 (+5 armor, +3 Dex, +5 natural) hp 85 (10 HD; 2d8+8d6+40) Fort +5, Ref +6, Will +12 Defensive Abilities channel resistance +4; DR 5/bludgeoning; Immune cold, undead traits Offense Speed 30 ft. Melee mwk dagger +8 (1d4+1/19-20), claw -1 (1d4) or 2 claws +7 (1d4+1) or spectral hand +9 touch (by touch spell) Ranged ray +7 ranged touch (by spell) Special Attacks channel negative energy (DC 18, 8/day, command undead only) Spell-Like Abilities (CL 8th; concentration +12) 8/day - grave touch (1 round) Spells Prepared (CL 8th; concentration +12) 4th — animate dead, fear (DC 21) 3rd — vampiric touch, dispel magic, ray of exhaustion (DC 20) 2nd — ghoul touch (DC 19), scorching ray, spectral hand, blindness/deafness (DC 19) 1st — chill touch (DC 18), mage armor, magic missile, ray of enfeeblement (DC 18), cause fear (DC 18) 0 (at will) — detect magic, mage hand, ray of f