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Showing posts from June, 2023

Advanced Skeletal Mage CR 10

Skeletal Mage CR 10 NE Medium undead Init +6; Senses darkvision 60 ft.; Perception +13 Defense AC 23, touch 15, flat-footed 20 (+5 armor, +3 Dex, +5 natural) hp 85 (10 HD; 2d8+8d6+40) Fort +5, Ref +6, Will +12 Defensive Abilities channel resistance +4; DR 5/bludgeoning; Immune cold, undead traits   Offense Speed 30 ft. Melee mwk dagger +8 (1d4+1/19-20), claw -1 (1d4) or 2 claws +7 (1d4+1) or spectral hand +9 touch (by touch spell) Ranged ray +7 ranged touch (by spell) Special Attacks channel negative energy (DC 18, 8/day, command undead only) Spell-Like Abilities (CL 8th; concentration +12) 8/day - grave touch (1 round) Spells Prepared (CL 8th; concentration +12) 4th — animate dead, fear (DC 21) 3rd — vampiric touch, dispel magic, ray of exhaustion (DC 20) 2nd — ghoul touch (DC 19), scorching ray, spectral hand, blindness/deafness (DC 19) 1st — chill touch (DC 18), mage armor, magic missile, ray of enfeeblement (DC 18), cause fear (DC 18) 0 (at will) — detect magic, mage hand, ray of f

Skeleton Aurumorpher CR 20

  SKELETON AURUMMORPHER CR 20 XP 307,200 NE Medium undead Init +11; Senses darkvision 60 ft., aurumvision 240 ft., blindsense 30 ft.; Perception +32 Aura Golden Empowerment Aura (60 ft.) DEFENSE AC 30, touch 17, flat-footed 27 (+13 natural, +3 Dex) hp 370 (20d8+140) Fort +17, Ref +19, Will +26 DR 10/bludgeoning and magic; Immune cold, undead traits; SR 31 OFFENSE Speed 30 ft., fly 60 ft. (poor) Melee 2 claws +25 (2d6+5), bite +20 (1d6+2) Space 5 ft.; Reach 5 ft. Spell-Like Abilities (CL 20th; concentration +30) At will—Gold Glide, Gold Golem, Golden Flow Spells Known (CL 14th; concentration +19) 7th (3/day)—Limited Wish (Only for gold-themed effects) 6th (5/day)—Chain Lightning, Greater Dispel Magic 5th (7/day)—Fabricate (Only on gold), Overland Flight 4th (7/day)—Shout, Stoneskin 3rd (7/day)—Haste, Slow 2nd (8/day)—Glitterdust, Resist Energy 1st (8/day)—Mage Armor, Magic Missile 0 (at will)—Detect Magic, Light, Mage Hand, Prestidigitation (Only for gold-themed effect

Gold Golem CR 15

  Gold Golem CR 15 XP 51,200 N Large construct Init –1; Senses darkvision 60 ft., low-light vision; Perception +0 DEFENSE AC 31, touch 8, flat-footed 31 (–1 Dex, +23 natural, –1 size) hp 220 (20d10+80) Fort +6, Ref +5, Will +6 DR 15/adamantine; Immune construct traits, magic OFFENSE Speed 30 ft. Melee 2 slams +26 (2d10+9) Space 10 ft.; Reach 10 ft. Special Attacks Auric Radiance STATISTICS Str 28, Dex 9, Con —, Int —, Wis 11, Cha 1 Base Atk +15; CMB +24; CMD 33 SPECIAL ABILITIES Immunity to Magic (Ex) A gold golem has immunity to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below. A magical attack that deals electricity damage slows a gold golem (as the slow spell) for 3 rounds, with no saving throw. A magical attack that deals fire damage breaks any slow effect on the golem and heals 1 point of damage for each 3 points of damage the attack would otherwis

Skeleton Aurumancer CR 20

Skeleton Aurumancer CR 20 XP 307,200 NE Medium undead Init +11; Senses darkvision 60 ft. aurumvision 240 ft, blind sense 30 ft.; Perception +32 DEFENSE AC 36, touch 13, flat-footed 33 (+23 natural, +3 Dex) hp 370 (20d8+140) Fort +17, Ref +19, Will +22 DR 10/bludgeoning; Immune cold, undead traits OFFENSE Speed 30 ft. Fly 60 ft. (Poor) Melee 2 claws +30 (2d8+10), bite +25 (2d6+5) Ranged Aurum Beam +23 (12d6)(Petrification DC 27) Space 5 ft.; Reach 5 ft. Spell-Like Abilities (CL 20th; concentration +25) At will—Transmute Rock to Gold, Golden Shield, Aurum Beam, Gilded Grasp 1/week—Golden Resurrection STATISTICS Str 31, Dex 16, Con -, Int 14, Wis 20, Cha 20 Base Atk +15; CMB +26; CMD 39 Feats Improved Initiative, Lightning Reflexes, Toughness (x5), Weapon Focus (claw), Power Attack, Improved Grapple, Improved Disarm Skills Perception +32 SPECIAL ABILITIES Aurumvision (Ex): The Aurumancer can percive anything made of gold as with blindsense. Transmute Rock to Gol