Skeleton Aurumorpher CR 20



XP 307,200

NE Medium undead

Init +11; Senses darkvision 60 ft., aurumvision 240 ft., blindsense 30 ft.; Perception +32

Aura Golden Empowerment Aura (60 ft.)


AC 30, touch 17, flat-footed 27 (+13 natural, +3 Dex)

hp 370 (20d8+140)

Fort +17, Ref +19, Will +26

DR 10/bludgeoning and magic; Immune cold, undead traits; SR 31


Speed 30 ft., fly 60 ft. (poor)

Melee 2 claws +25 (2d6+5), bite +20 (1d6+2)

Space 5 ft.; Reach 5 ft.

Spell-Like Abilities (CL 20th; concentration +30)

At will—Gold Glide, Gold Golem, Golden Flow

Spells Known (CL 14th; concentration +19)

7th (3/day)—Limited Wish (Only for gold-themed effects)

6th (5/day)—Chain Lightning, Greater Dispel Magic

5th (7/day)—Fabricate (Only on gold), Overland Flight

4th (7/day)—Shout, Stoneskin

3rd (7/day)—Haste, Slow

2nd (8/day)—Glitterdust, Resist Energy

1st (8/day)—Mage Armor, Magic Missile

0 (at will)—Detect Magic, Light, Mage Hand, Prestidigitation (Only for gold-themed effects)


Str 20, Dex 16, Con —, Int 24, Wis 24, Cha 24

Base Atk +15; CMB +20; CMD 33

Feats Improved Initiative, Lightning Reflexes, Toughness (x5), Spell Focus (evocation), Greater Spell Focus (evocation), Improved Counterspell, Quicken Spell-Like Ability

Skills Perception +32, Knowledge (arcana) +32, Spellcraft +32


Aurumvision (Ex) The Aurummorpher can perceive anything made of gold as with blindsense.

Aurum Retribution (Su) The Aurummorpher's body is a conduit of golden energy. Any creature that hits the Aurummorpher with a melee attack takes 2d6 points of damage as shards of sharp, magical gold burst from the point of impact. This damage is not reduced by Damage Reduction. This ability does not trigger on touch attacks or effects that do not deal physical damage.

Golden Empowerment Aura (Su) The Aurummorpher radiates an aura of golden energy in a 60-foot radius. Other creatures made of gold within this aura are continuously empowered, gaining a +2 enhancement bonus to their attack rolls, AC, and all saving throws. This aura is always active, and the bonuses do not stack with each other if multiple Aurummorphers are present.

Gold Glide (Ex) A burrowing Aurummorpher can pass through gold or almost any other sort of precious metal as easily as a fish swims through water. If protected against fire damage, it can even glide through molten gold. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move metal spell cast on an area containing a burrowing Aurummorpher flings the creature back 30 feet, stunning it for 1 round unless it succeeds on a DC 15 Fortitude save.

Gold Golem (Su) Once every 1d4 rounds, the Aurummorpher can shape a significant amount of gold into a golem-like servant. This creature can follow simple commands and fight on behalf of the Aurummorpher.

Golden Flow (Su) The Aurummorpher can command any non-magical gold in a 30-foot radius to move as though it were liquid. This can be used to create difficult terrain, disarm opponents, or even create a wall or barrier of flowing gold.

Molten Gold (Su) As a standard action, the Aurummorpher can cause any non-magical gold object within 60 feet to heat up and turn into molten gold. This includes gold coins, jewelry, and similar small items. If a creature is wearing, carrying, or holding the affected object, it takes 10d6 fire damage (Reflex half, DC = 10 + 1/2 the Aurummorpher's HD + its Charisma modifier)