Solo RPG Quiz
What excites you the most about a solo RPG session?
Making choices to see where the story goes.Exploring and facing challenges.
Letting randomness create the story.
Writing about my character’s journey.
How do you prefer to handle decision-making in a game?
Clear choices to choose from.Thinking strategically about challenges.
Rolling dice to guide my decisions.
Making decisions that feel natural to my character.
What’s more important to you in solo role-playing?
Discovering multiple paths and outcomes.Challenging myself with difficult enemies and puzzles.
Embracing unpredictability with dice rolls.
Reflecting on and writing out the character’s growth.
How much structure do you want in your solo RPG sessions?
A clear structure and story arc.Tactical structure with clear goals.
Flexible sessions where the dice decide.
A looser structure, where I write as much or as little as I want.
What type of challenge do you enjoy most?
Choosing the right path through a story.Defeating enemies and solving puzzles.
Managing risk and chance with dice.
Deep emotional or personal character challenges.
What does a successful session look like to you?
Exploring multiple story outcomes.Clearing dungeons and leveling up.
Rolling unexpected results and adapting.
Writing a detailed and immersive story.
How do you feel about combat in solo RPGs?
It’s fine, but not the focus.Combat is essential to the experience.
I enjoy combat, especially with dice rolls.
I prefer to avoid or narrate through combat.
Do you prefer your solo RPG sessions to be:
Structured with clear endings.Action-packed with challenges.
Unpredictable and random.
Free-form and creative.
How much narrative control do you prefer in your sessions?
I prefer structured narrative control.Minimal, I like solving in-game challenges.
I want some control, but leave it to dice too.
I want full control of the narrative.
What drives your enjoyment of solo RPGs?
Seeing how my choices affect the story.Overcoming challenges and defeating enemies.
The randomness and chance that dice bring.
The creative writing process.
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