Recently, I watched a video where someone asserted that Dungeons and Dragons (and d20 system variants) editions don't really matter.
I think there is something lost in his definition of what Dungeons and Dragons is because his definition is very broad. This person says that Dungeons and Dragons, any edition, including Pathfinder, ICRPG, Dungeon Crawl Classics, the OSR, etc., are all compatible with each other. From the point of view of this person, what matters is the roleplaying part of the TTRPG and rules and mechanics should be adapted to his style; therefore, he uses a very basic version of Dungeons and Dragons.
Under that premise, you actually don't even need rules.
But there is another kind of player, myself and people I know who like rules, who like to play by the rules, and play the rules, meaning finding combinations, min-maxing, etc., which of course doesn't stop us from roleplay.
Also when I go to a public event and there is a game of Pathfinder 1E I expect to play Pathfinder 1E not a simplified version of Dungeons and dragons. Is like being invited to play Monopoly and once on the table dicover they are actually playing Monopoly Jr.
And everything is compatible if you are not using those systems' rules but your simplified homebrew d20 system. But for those who like systems and the "game" part of roleplaying games, it is complicated to adapt stuff from one edition to another. Therefore, if by compatible you mean spending hours adapting the material, we could say Dungeons and Dragons and World of Darkness or Warhammer RPG are compatible too.
In conclusion, it's easy to say editions don't matter if you don't actually use the mechanics of those editions.
I asked Chat GPT to create a Dungeons and Dragons race and then I used the description on Midjourney to create the pic. The Arcs The Arcs are a race of humanoid creatures that live in the enchanted forests of the land of Eldor. They are tall and slender, with pointed ears and delicate features. Their skin is pale and glows softly in the darkness, and their eyes are bright and shining like stars. The Arcs are known for their magical abilities, which they use to protect their forests and the creatures that live there. They can control the elements, communicate with animals, and even fly on the wings of the wind. They are peaceful and wise, and they value harmony and balance above all else. Despite their magical powers, the Arcs are a gentle and kind-hearted people. They are often seen as guardians of nature, and they are deeply connected to the land and the creatures that inhabit it. They are fiercely protective of their forests and will do anything to keep them safe from harm. Physica
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