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Random character relationship kinds

Generate Random Character Relationship

Random generators to help you define your character's personality

Here are some random generators to help you define your character personality, on my book " Twenty Personality Tables " there are descriptions for each result and also more tables like Animal Totems, Temperaments, Archetypes and more. Random Zodiac Sign Generator Generate Random Zodiac Sign Random Chinese Zodiac Sign Generator Generate Random Chinese Zodiac Sign Random Values Generator Generate Random Value Random Personality Flaws Generator Generate Random Flaw

Scroll of Elemental Infinity Pathfinder Woundrous Item

Scroll of Elemental Infinity Wondrous Item (scroll) Aura strong transmutation; CL 20th; Slot -; Price - ; Weight 0.5 lbs. This ancient and intricately inscribed scroll, a relic shrouded in mystic energies, embodies the boundless power of the elements. Its very parchment seems to pulse with elemental vitality. The scroll's origins are as mysterious as the depths of the cosmos; its creation is credited to the elemental gods themselves, whose divine hands etched its sacred words onto the vellum. The elemental energies it can modify are fundamental forces of creation: fire, cold, lightning, and acid. Each stroke of the gods' divine quills is a testament to the raw, untamed might of these elements. The depictions on the scroll come alive, the flames dance, the frost sparkles, the lightning crackles, and the acid hisses, as if the very essence of the elements has been captured and bound within the parchment. Yet, amidst the awe-inspiring imagery, a poignant message is inscribed

Advanced Skeletal Mage CR 10

Skeletal Mage CR 10 NE Medium undead Init +6; Senses darkvision 60 ft.; Perception +13 Defense AC 23, touch 15, flat-footed 20 (+5 armor, +3 Dex, +5 natural) hp 85 (10 HD; 2d8+8d6+40) Fort +5, Ref +6, Will +12 Defensive Abilities channel resistance +4; DR 5/bludgeoning; Immune cold, undead traits   Offense Speed 30 ft. Melee mwk dagger +8 (1d4+1/19-20), claw -1 (1d4) or 2 claws +7 (1d4+1) or spectral hand +9 touch (by touch spell) Ranged ray +7 ranged touch (by spell) Special Attacks channel negative energy (DC 18, 8/day, command undead only) Spell-Like Abilities (CL 8th; concentration +12) 8/day - grave touch (1 round) Spells Prepared (CL 8th; concentration +12) 4th — animate dead, fear (DC 21) 3rd — vampiric touch, dispel magic, ray of exhaustion (DC 20) 2nd — ghoul touch (DC 19), scorching ray, spectral hand, blindness/deafness (DC 19) 1st — chill touch (DC 18), mage armor, magic missile, ray of enfeeblement (DC 18), cause fear (DC 18) 0 (at will) — detect magic, mage hand, ray of f

Skeleton Aurumorpher CR 20

  SKELETON AURUMMORPHER CR 20 XP 307,200 NE Medium undead Init +11; Senses darkvision 60 ft., aurumvision 240 ft., blindsense 30 ft.; Perception +32 Aura Golden Empowerment Aura (60 ft.) DEFENSE AC 30, touch 17, flat-footed 27 (+13 natural, +3 Dex) hp 370 (20d8+140) Fort +17, Ref +19, Will +26 DR 10/bludgeoning and magic; Immune cold, undead traits; SR 31 OFFENSE Speed 30 ft., fly 60 ft. (poor) Melee 2 claws +25 (2d6+5), bite +20 (1d6+2) Space 5 ft.; Reach 5 ft. Spell-Like Abilities (CL 20th; concentration +30) At will—Gold Glide, Gold Golem, Golden Flow Spells Known (CL 14th; concentration +19) 7th (3/day)—Limited Wish (Only for gold-themed effects) 6th (5/day)—Chain Lightning, Greater Dispel Magic 5th (7/day)—Fabricate (Only on gold), Overland Flight 4th (7/day)—Shout, Stoneskin 3rd (7/day)—Haste, Slow 2nd (8/day)—Glitterdust, Resist Energy 1st (8/day)—Mage Armor, Magic Missile 0 (at will)—Detect Magic, Light, Mage Hand, Prestidigitation (Only for gold-themed effect

Gold Golem CR 15

  Gold Golem CR 15 XP 51,200 N Large construct Init –1; Senses darkvision 60 ft., low-light vision; Perception +0 DEFENSE AC 31, touch 8, flat-footed 31 (–1 Dex, +23 natural, –1 size) hp 220 (20d10+80) Fort +6, Ref +5, Will +6 DR 15/adamantine; Immune construct traits, magic OFFENSE Speed 30 ft. Melee 2 slams +26 (2d10+9) Space 10 ft.; Reach 10 ft. Special Attacks Auric Radiance STATISTICS Str 28, Dex 9, Con —, Int —, Wis 11, Cha 1 Base Atk +15; CMB +24; CMD 33 SPECIAL ABILITIES Immunity to Magic (Ex) A gold golem has immunity to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below. A magical attack that deals electricity damage slows a gold golem (as the slow spell) for 3 rounds, with no saving throw. A magical attack that deals fire damage breaks any slow effect on the golem and heals 1 point of damage for each 3 points of damage the attack would otherwis